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Krampe, Theresa. 2024. “In a Queer Time and Space: Neil Gaiman’s Sandman from Page to Screen.” Amerikastudien 69.4. Special Issue „Queer Politics in Media and Legal Cultures.”
Krampe, Theresa. 2023. “Rewriting Rules, Changing Worlds: Diegetic and Ludic Forms of Metareference in The Magic Circle.” Frontiers of Narrative Studies 9.1: 137–157.
Hopfgarten, Amandus and Theresa Krampe. 2022. “Attention and Mind-Wandering in Contemporary German Children’s and Young Adult Metafiction.” DIEGESIS 11.2: 37–59. Special issue “Narratives between Attention and Mind-Wandering,” edited by Sibylle Baumbach and Karin Kukkonen.
Krampe, Theresa, Stephanie Lotzow, and Jan-Noël Thon. 2022. “Playful Poetics: Metareferential Interfaces in Recent Indie Games.” Poetics Today 43.4: 729–771. doi: doi.org/10.1215/03335372-10017737.
Krampe, Theresa. 2022. “Von Kontrollräumen und panoptischen Sichtverhältnissen: Das Panopticon als wiederkehrendes Motiv im zeitgenössischen Computerspiel.” In Kontrollmaschinen: Zur Dispositivtheorie der Computerspiele, edited by Christopher Lukman. Münster: Lit Verlag, 123–147.
Butt, Nadia, Robert Clarke, and Theresa Krampe. 2022. “Introduction: Rethinking Postcolonial Europe.” Postcolonial Interventions 7.1: 14–49. Special issue “Rethinking Postcolonial Europe: Moving Identities, Changing Subjectivities,” edited by Nadia Butt, Robert Clarke, and Theresa Krampe.
Krampe, Theresa. 2021. “The World Machine: Self-Reflexive Worldbuilding in OneShot.” Game | World | Architectonics: Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception, edited by Marc Bonner. Heidelberg: Heidelberg UP, 187–200.
Krampe, Theresa. 2021. “Rewriting the Global Metropolis: The Construction of Place and Identity in Elaine Proctor’s Rhumba.” In Literature and Literary Studies in the Twenty-First Century: Cultural Concerns – Concepts – Case Studies, edited by Ansgar Nünning, Vera Nünning and Alexander Scherr. Trier: WVT, 401–414.
Krampe, Theresa. 2021. “Intersections of Race, Sexuality, and National Identity in BioWare’s Mass Effect.” In Nationalism and the Postcolonial, edited by Sandra Dinter and Johanna Marquardt. Leiden: Brill, 149–165.
Krampe, Theresa. 2018. “No Straight Answers: Queering Hegemonic Masculinity in BioWare’s Mass Effect.” Game Studies 18.2, gamestudies.org/1802/articles/krampe.
Details und Abstracts: uni-osnabrueck.academia.edu/TheresaKrampe